![]() * Slang will need HDR support as well in order to take full advantage of the expanded gamut. Ideally a generous contributor submits it to us, just like what happened with D3D11/12. We have no ETA on when this will be done. * We still need HDR implementations for other modern graphics APIs, like Vulkan (and Metal and/or OpenGL core if possible). * While HDR already works on the UWP version on PC, on Xbox there are currently several deal-breaking display issues with it, so it remains disabled there for now. Previously, it would always compile frontend shaders against Shader Model 4.0, and unfortunately the AMD FSR shader that has just been added needs SM 5.0 capabilities in order to work. * We now let Direct3D 11 compile frontend shaders against Shader Model 5.0 (SM 5.0) in case your graphics card driver supports D3D11 Feature Level 11.0 or higher. If it doesn’t show up, your display device might simply not support HDR. In Windows, go to ‘Display Settings’ (pictured below) and make sure the HDR setting is turned on. ![]() Make sure HDR is enabled in Windows in case you don’t see it pop up. In case you don’t see the option, and you have made sure first that your driver is set to Direct3D 11/12, it might be that HDR is disabled in Windows 10. In order to change to D3D11/12, go to Settings -> Drivers, and change Video to ‘D3D11/12’. * The HDR settings can be found in Settings -> Video when you are using the Direct3D 11 or 12 driver. We have now added HDR (High Dynamic Range) support to RetroArch’s Direct3D 11/12 driver thanks to a generous contributor! In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store! Highlights High Dynamic Range support for Direct3D 11/12 drivers! If you’d like to show your support, consider donating to us. This project exists because of your support and belief in us to keep going doing great things. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. The next version of Lakka (with an updated RetroArch 1.9.9 version) is scheduled to be released very soon! If you’d like to learn more about upcoming releases, please consult our roadmap here. Setting system dir to C:\Users\Wee Room\AppData\Roaming\RetroArch\system : SYSTEM_DIRECTORY: "C:\Users\Wee Room\AppData\Roaming\RetroArch\system". Setting save dir to C:\Users\Wee Room\AppData\Roaming\RetroArch\saves : Redirecting save state to "C:\Users\Wee Room\AppData\Roaming\RetroArch\states\1941.state". : Redirecting save file to "C:\Users\Wee Room\AppData\Roaming\RetroArch\saves\1941.srm". : RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL. ![]() : Loading dynamic libretro core from: "C:\Users\Wee Room\AppData\Roaming\RetroArch\cores\fbalpha2012_cps1_libretro.dll" Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2 CPU Model Name: Intel(R) Core(TM) i7-6700 CPU 3.40GHz Requires to run for at least 4096 frames. : Does not have enough samples for monitor refresh rate estimation. : Content ran for a total of: 00 hours, 00 minutes, 00 seconds. : Updating firmware status for: "C:\Users\Wee Room\AppData\Roaming\RetroArch\cores\fbalpha2012_cps1_libretro.dll" on "C:\Users\Wee Room\AppData\Roaming\RetroArch\system". All these games were working fine until something happened - anyone got a clue what might have happened? I can see an entry that states ' ROM index 0 was not found' but I have no idea what that means. Some games still work fine and some have started to give me the error 'failedto load content' I've been using Retroarch to play all the Capcom Play System stuff for a while but recently things aren't working as before & if I've changed something accidently I have no idea what that might be! ![]()
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